With the vast development of technology it has made big bulky arcade games into an app you can play on your phone. I myself am a huge video game fan and tend to play it all the time. From simple games like paceman to advanced games like call of duty or GTA. All games are mostly accessible on the App Store, PC on console. As technology moves forward brands like Sony and Xbox release more updated versions of their consoles, for example in 2020 Microsoft and Sony both release the PS5 and the Xbox. With updated graphics, faster loading screens, and more data to store more games. The video game industry is advancing at a fast past yet it is the least looked upon. Most consoles and PC are available at your local Walmart or target, since the release of the PS5 and the new Xbox in November it has been sold out since then, with companies rushing to push production of more consoles to their high demands. I own a ps4, but once I compare it to my boyfriends PS5 his is faster, cleaner graphics and can hold twice as much as mine can. Taking into consideration that the PS4 was released in 2013 and the PS5 in 2020. Every day people consume video games, from candy crush to playing things on a VR in virtual reality. Video games have come a long way since their days in the arcade.
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What significance does the continuing development of digital media technology have for media institutions and audiences?
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